Facilitating Human-AI Interaction in Museum Learning

EdTech
AI
B2B2C SaaS
Design System
IOS
Team

Product Designer (me)

Product Manager

AI Specialist

Skills / My role

User Research

UI Design

UX Design

Usability Testing

Company

MuseoGo is an EdTech startup aiming at making museum learning more personal and engaging

Challenge / Opportunity

How might we facilitate family learners to learn more effectively and engagingly in the museum?

Results

User Satisfaction

95%

95% of users surveyed reported feeling positive and satisfied with the app

Task Success Rate

+26%

Task success rate increased by 26% in the second round of usability testing compared to the first one

Presented at

2 conferences

ASU+GSV Summit@AI Show 2025, HCII Student Design Competition 2025

Overview

This case study showcases designing the mobile app from 0 to 1.

To create a more engaging and personalized learning experience for family visitors in museums, we designed a three-stage solution that spans the entire visit, using the Franklin Institute as a starting point.

Before Visit: A personalized itinerary and an AI-generated podcast provide a tailored preview experience.

During Visit: An interactive knowledge companion, collaborative activities, and quizzes enhance engagement and learning.

After Visit: An exit ticket, an AI-generated review song, and recommended resources support continued exploration and reflection.

Problem

Children often do not learn effectively in museums

Museums have great potential to foster curiosity and learning, but traditional visits often result in passive experiences and missed opportunities for deeper engagement. This can lead to decreased interest among children in visiting museums.

Are museums doing badly?

Not at all. In fact, statistics show that museums in the U.S. invest approximately $2 billion annually in educational activities. For instance, the Franklin Institute offers a wide range of learning resources, including events, lectures, curricula, and videos. However, many of these resources go unnoticed or are underutilized by family learners. As a result, the average museum engagement rate for 2023–2024 remains at just 46%.

Special event

Curriculum

Video

Research

What Prevents Children from Learning More Effectively in Museums?

With this question in mind, we began by reviewing academic research. The findings point to two key factors that influence children's learning in museum settings:

Not at all. In fact, statistics show that museums in the U.S. invest approximately $2 billion annually in educational activities. For instance, the Franklin Institute offers a wide range of learning resources, including events, lectures, curricula, and videos. However, many of these resources go unnoticed or are underutilized by family learners. As a result, the average museum engagement rate for 2023–2024 remains at just 46%.

  1. Limited Parental Engagement

One study found that 16% of parents view museums primarily as places for play rather than learning, which often results in minimal efforts to support educational experiences during visits [1]. Additionally, many parents lack the confidence or knowledge needed to engage effectively with their children in a museum environment [2].

  1. Exhibit Design

Some museum exhibits do not sufficiently promote parent-child interaction or are too complex for children to grasp without adult guidance.

What Are Real Users Saying?

We conducted interviews with parents, children, and museum educators to better understand their experiences and identify key pain points.

Parent

"Managing my kids in a large museum can be stressful. Sometimes I have to read everything to them. I wish there were tools that keep them excited and learning on their own."

"Managing my kids in a large museum can be stressful. Sometimes I have to read everything to them. I wish there were tools that keep them excited and learning on their own."

"Managing my kids in a large museum can be stressful. Sometimes I have to read everything to them. I wish there were tools that keep them excited and learning on their own."

Children

"I don’t know where to start, Sometimes I don’t understand what the exhibits is about. It is too hard for me. After a while, I became boring."

"I don’t know where to start, Sometimes I don’t understand what the exhibits is about. It is too hard for me. After a while, I became boring."

"I don’t know where to start, Sometimes I don’t understand what the exhibits is about. It is too hard for me. After a while, I became boring."

Museum

Educator

Museum

Educator

Museum

Educator

"The most difficult part of our work is to keep children’s attention for a long time. They are easily distracted. And they forget most of knowledge after they leave the museum.”

"The most difficult part of our work is to keep children’s attention for a long time. They are easily distracted. And they forget most of knowledge after they leave the museum.”

"The most difficult part of our work is to keep children’s attention for a long time. They are easily distracted. And they forget most of knowledge after they leave the museum.”

Pain Points in the User Journey

After analyzing our interview findings, we identified key pain points in the user journey across three stages: before, during, and after the museum visit.

Before Visit

Lack of preparation

During Visit

Children as Passive Learners

After Visit

Limited Reflections

Opportunity

Considering user needs throughout the museum visit—and recognizing that we cannot easily alter exhibit designs—we decided to create a product that supports parents in engaging with their children during the visit. We envision MuseoGo as a personal learning companion for kids, helping them self-guide through the museum and fully explore a variety of educational resources.

We set our design goals for each stages: before, during and after visit.

Before Visit: Prepare kids for their museum visit by helping them plan a personalized itinerary and offering engaging previews of what they’ll explore.

During Visit: Kids can navigate the museum independently using the app, ask questions freely, and stay engaged through interactive activities and quizzes.

After Visit: Offer a personalized review of the visit and recommend follow-up learning resources to spark kids' long-term interest in museums.

Design Process

Design Overview

  1. Information Architecture

  2. 70+ Interfaces: Evolved from wireframes to Prototype V1 and then to Prototype V2

  3. Design System: Developed a cohesive system including color palette, typography, and a comprehensive component library

  4. Marketing Materials: Created promotional assets such as a website, posters, and social media content

  1. Information Architecture

  2. 70+ Interfaces: Evolved from wireframes to Prototype V1 and then to Prototype V2

  3. Design System: Developed a cohesive system including color palette, typography, and a comprehensive component library

  4. Marketing Materials: Created promotional assets such as a website, posters, and social media content

  1. Information Architecture

  2. 70+ Interfaces: Evolved from wireframes to Prototype V1 and then to Prototype V2

  3. Design System: Developed a cohesive system including color palette, typography, and a comprehensive component library

  4. Marketing Materials: Created promotional assets such as a website, posters, and social media content

Design Hignlights

Form Design
  • Reduce the cognitive load by breaking a long form into several steps and categorizing them

  • Show the visibility of system status (Jacob’s Usability Heuristic)

Form Design
  • Lower entry barrier by setting optional questions

  • Error prevention by introducing a review page before submission

AI-generated Itinerary Design
Accessibility Consideration
  • Alternative options for AI guides to better support young children.

  • The tone of the AI will be age-appropriate.

Accessibility Consideration
  • Multilingual options to serve the diverse population in the U.S.

Aesthetic and Minimalist Design
  • Exit Ticket Design: Transforming a physical-like format into a digitally friendly timeline

Final Solutions

Before Visit

Pain Points: Lack of preparation
Solutions:
  • AI-generated itinerary after user input their wants

  • Podcasts preview the itinerary

Solutions:
  • AI-generated itinerary after user input their wants

  • Podcasts preview the itinerary

Solutions:
  • AI-generated itinerary after user input their wants

  • Podcasts preview the itinerary

During Visit

Pain Points: Children as passive learners
Solutions:
  • Real-time AI companion

  • Collaborative activities to connect in real world

  • Gamified quizzes

After Visit

Pain Points: Limited reflections
Solutions:
  • Unique exit ticket for each visit

  • AI-generated song for review

  • Long-term learning recourses recommendation

Result

Have we achieved our goals?

For Children

  • Real-time guidance and question answering.

  • Instant review and follow-up learning resources to reinforce understanding.

  • Fostering long-term interest in museums by making learning more personal and engaging.

  • Real-time guidance and question answering.

  • Instant review and follow-up learning resources to reinforce understanding.

  • Fostering long-term interest in museums by making learning more personal and engaging.

For Parents

  • Relieve parents from the role of teaching—they can focus on simply accompanying and caring for their children.

  • Provide a planned itinerary to help parents navigate the museum experience with ease.

  • Relieve parents from the role of teaching—they can focus on simply accompanying and caring for their children.

  • Provide a planned itinerary to help parents navigate the museum experience with ease.

For

Museum

  • Serve as a powerful alternative to human docents, especially where staffing is limited.

  • Gain data-driven insights from FAQs to inform exhibition redesign.

  • Reduce the underutilization of educational resources.

  • Potentially boost visitor numbers through improved engagement.

Impact

+26%

Task success rate increased by 26% in the second round of usability testing compared to the first one

95%

95% of users surveyed reported feeling positive and satisfied with the app.

“Encouraging multifaceted learning which is really beneficial to students!”

“Good long-term learning consolidation plan”

“Kids sharing what they’ve learned and what interests them - and connecting with like-minded peers”

AI SHOW @ ASU+GSV 2025

We spent 45 minutes at our poster booth introducing MuseoGo to educators and AI experts.

HCII 2025 Student Design Competition

MuseoGo’s product design has been selected for presentation at HCII 2025 and has made it to the final round of selections.

Reflection

Journey Mapping: Breaking down the user journey into three phases—before, during, and after the visit—allowed us to create a holistic experience that addressed pain points at every stage.

Gamification for Engagement: Incorporating gamified elements like badges, quizzes, and rewards made the experience fun and motivating, while also reinforcing learning outcomes.

AI as a UX Enhancer: The AI companion and personalized features (like custom itineraries and songs) added a layer of interactivity and personalization, making the experience feel tailored and engaging.

Visual and Interactive Design: The use of a cute AI character, vibrant visuals, and voice input created an inviting and intuitive interface that appealed to both kids and parents.

Let's get in touch!

Let's get in touch!

Email

janie.zhaoy@gmail.com