MuseoGo

MuseoGo is an AI-driven museum education application providing engaging and personalized museum learning experience, including itinerary planning, AI companion, gamified quizzes and exit ticket, etc.

MuseoGo

My role

Product Designer

User Researcher

My contribution

User research

Wireframe

Prototype

User test

Timeline

Jan 2025 - Mar 2025

Team members

1 Project Manager

1 Product Designer

1 AI Engineer

1 Market Consultant

Overview

Problem statement

Statistics reveal that museums in the U.S. invest $2 billion annually in educational activities. Yet, the average museum engagement rate for 2023/24 stands at just 46%. Lots of museum educational resources are wasted every year because families do not fully engage with the exhibitions and learn effectively in museums.

2 Billion investment annually

2 Billion investment annually

2 Billion investment annually

Museum engagement rate in 2023/24

2 Billion investment annually

Families need a more effective way to learn

Solutions

Before visit

  • AI-generated itinerary after users input their needs
  • Podcasts generated to preview the itinerary and museum information
before visit
before visit

During visit

  • Real-time AI companion
  • Collaborative activities to connect in real world
  • Gamified quizzes

After visit

  • Unique exit ticket for each visit
  • Learning summary of the day
  • AI-generated song for review
  • Long-term learning resources
before visit

Impact

The product is selected to present in ASU+GSE Summit on April 5th in San Diego and I will be honored to present with Ruby as AI innovators.

Research

To begin, we conducted interviews with museum visitors to identify their pain points when it comes to learning in these spaces. Our primary focus was on three key groups: children (ages 8–12), teenagers (ages 13–17), and parents. Based on their feedback, I developed personas to better understand their unique needs, behaviors, and challenges. 

Personas

personas

Pain points

pain points

Competitor analysis

I also explored existing products in the museum education space, carefully analyzing their features, strengths, and shortcomings. This research helped us pinpoint gaps and uncover our opportunities.

competitor analysis

Opportunities

Design

Design system

Color Palette

light mode color palette

Light mode

dark mode color palette

Dark mode

Typography

typography

Components

components

Prototype

Flow 1: Before visit

before visit flow After logging in, the users need to input basic information for AI to generate the itinerary

After logging in, the users need to input basic information for AI to generate the itinerary 

After logging in, the users need to input basic information for AI to generate the itinerary

For each family, there may be more than 1 kid, so we support multiple kids option 

After logging in, the users need to input basic information for AI to generate the itinerary

We generate the personalized itinerary based on kid’s interests and the exhibitions of the museums

After logging in, the users need to input basic information for AI to generate the itinerary

We support multilingual features to increase accessibility 

After logging in, the users need to input basic information for AI to generate the itinerary

Before submitting, there is a review session for users to double check their inputs 

After logging in, the users need to input basic information for AI to generate the itinerary

The system generates unique itineraries for each group 

After logging in, the users need to input basic information for AI to generate the itinerary

If users are not satisfied with the current version, they can choose to regenerate

After logging in, the users need to input basic information for AI to generate the itinerary

We also generate a podcast to preview the itinerary and family can listen on the way to museum 

Flow 2: During visit

during visit flow After logging in, the users need to input basic information for AI to generate the itinerary

The itinerary is displayed as a to-do list 

After logging in, the users need to input basic information for AI to generate the itinerary

In each exhibition, there is a chatbot, scan feature, collaborative activity and quizzes 

After logging in, the users need to input basic information for AI to generate the itinerary

The chatbot supports text input

After logging in, the users need to input basic information for AI to generate the itinerary

The chatbot supports voice input since users are not convenient to type 

After logging in, the users need to input basic information for AI to generate the itinerary

The chatbot will guide the learners step by step to finish the activity in a collaborative way 

After logging in, the users need to input basic information for AI to generate the itinerary

At the end of each exhibition, there is a quiz to review the knowledge learned 

After logging in, the users need to input basic information for AI to generate the itinerary

When learners choose the wrong answer, a pop-up window with a hint will show up

After logging in, the users need to input basic information for AI to generate the itinerary

After they finish the quiz, they will get rewarded with bonus points 

Flow 3: After visit

after visit flow After logging in, the users need to input basic information for AI to generate the itinerary

After finishing all the exhibitions, users will get a badge of the museum for collection 

After logging in, the users need to input basic information for AI to generate the itinerary

The exit ticket reviews the users’ visit in a timeline and highlights some questions the user asked the chatbot 

After logging in, the users need to input basic information for AI to generate the itinerary

The system also generates a unique song for learners to review the knowledge

After logging in, the users need to input basic information for AI to generate the itinerary

The AI-generated song can reinforce the memory of learning result 

After logging in, the users need to input basic information for AI to generate the itinerary After logging in, the users need to input basic information for AI to generate the itinerary After logging in, the users need to input basic information for AI to generate the itinerary After logging in, the users need to input basic information for AI to generate the itinerary

After the visit, the app will recommend additional learning resources—such as videos, books, related exhibits, and quizzes—to support long-term learning. This feature encourages active engagement beyond the visit and maximizes the educational value of the museum’s offerings. 

Experience the user flows by yourself!

Usability Test

Refinement 1: Visibility of system status

Our app involves several AI agents to help generate the content, like the itinerary and podcast, and there is always waiting time during the generation process. In the usability test, users always feels confused when they are waiting for the AI-generated outcome, so I add the loading pages to indicate the system status.

Loading page indicates the successful submission and the real-time progress of the AI generation

Loading page indicates the successful submission and the real-time progress of the AI generation  

This status bar indicates where the users are and breaks a long form into several steps to reduce cognitive loads

This status bar indicates where the users are and breaks a long form into several steps to reduce cognitive loads 

This status bar shows the completion rate of the itinerary, providing a clear view of visiting progress

This status bar shows the completion rate of the itinerary, providing a clear view of visiting progress

Refinement 2: Aesthetic and minimalist design

The first version of the exit ticket resembled physical real-world tickets, with distinct front and back sides. However, users reported that the page contained too much content, making the small text difficult to read. To address this, I redesigned the exit ticket into a timeline format, optimizing it for mobile viewports.

Before: the exit ticket resembled physical real-world ticket and the small text is hard to read

Before: the exit ticket resembled physical real-world ticket and the small text is hard to read 

This status bar indicates where the users are and breaks a long form into several steps to reduce cognitive loads

After: the exit ticket is formatted in a timeline and only highlights some essential interactions to review 

Refinement 3: Lower entry barrier and error prevention

In the "Before Visit" section, users are required to enter kid information and visit details before accessing the main features. During usability testing, some participants expressed frustration at the amount of information requested. To improve the experience, I made several input fields optional, keeping only the most essential questions as required. Additionally, I introduced a review page before submission to help users catch and correct input errors.

Before: the exit ticket resembled physical real-world ticket and the small text is hard to read

Visit information is optional to lower the entry barrier for new users 

This status bar indicates where the users are and breaks a long form into several steps to reduce cognitive loads

Before submitting to AI, the review page can prevent input mistakes by users  

Conclusion

MuseoGo is a testament to the power of user-centered design in creating meaningful and engaging experiences. By addressing the pain points of museum visitors—parents, kids, and teens—we’ve crafted a solution that seamlessly integrates into their journey, from planning at home to exploring in the museum and reflecting afterward. This project highlights how thoughtful UX design, combined with innovative technology, can transform a traditionally passive experience into an interactive, educational, and enjoyable adventure.

Key takeaways

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